Progress Report #1


I started development on the game's proper intro. Mainly, a short mountain trail before reaching the ruins where the game proper will take place.


Started tileset creation, and initialized workflow on tiled (GMS' default map editor is pretty shit)

Tried to be a bit atmospheric. Also redesigned the title screen as shown in the thumbnail.

Programmed in death.

To do:

Start designing the ruins

Implement Saving

Design 2 distinct mechanics to use across the entire level (I already have a single enemy)

Get Exploration of the Badly Drawn Ruins

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